It was so simple, and that’s perhaps why it was so ingenious.
Four colors and four different sounds. All you had to do is exercise that noggin of yours and remember the pattern.
Simon first came on the market on May 15, 1978, at a gala event at the notorious Studio 54 nightclub. And who could blame Milton Bradley, really? What better place to unveil a trippy, colorful ‘computer’ game than in a club where everyone was on a perpetual acid trip?
By the time our beloved decade rolled around, Simon was well on its way to becoming an icon of a generation. The Rubik’s Cube (we love it!) may have cornered the low-tech market, but it was Simon that was under virtually every kid’s Christmas tree in the early 80s.
Developed by German Ralph H. Baer (who came to the US in 1938 to escape the Nazis), Simon was among the first games to incorporate an actual computer chip. The console was split into quadrants (red, blue, green, and yellow), and each lit up and played a different tone when pressed. Each round, you had to remember the previous round’s pattern, and then pay attention as our good friend Simon added one more ‘boop’ to the mix.
Have we made you pine for the wonderful days when Simon was king? Fear not, there’s an app for that.
We ♥ Simon.